Every pick you make is a card you can buy and sell right through the game — and the pool pays whoever is holding it at the end.
An account, a balance and a history — no payment, ever.
This is the same scoring feed every drafter is watching right now — no account, no sign-up, nothing held back. Hover a player to see his line.
Reading the game…
Every category the pool pays a bonus on, ranked across every game on the card — not against the people you drafted with. This is the real board from the most recent slate in each sport, not a sample.
DraftKings and FanDuel take their fee out of the prize money, before anybody is paid. Ten Five Three does not touch the pool at all: ten seats at ten dollars is a hundred-dollar pool, every time. The one charge is a 3% processing fee, added on top of your entry and charged to each player when the draft starts.
A $10 seat costs you $10.30, and all $10 goes into the pool. The same $10 in a typical tournament elsewhere is raked 10–12% before the payout table sends most of what is left to the top of the field. About a quarter of what the big sites take, and it is arithmetic rather than a promotion — there is no bonus to expire and no rollover to clear.
Every square is one pick on a real, finished board, shaded by what it returned per dollar staked — green paid, red did not. Hover one and it shows exactly how the score was earned, stat by stat. This is the last card played, not an illustration.
Reading the last card…
Every other fantasy game locks your roster the moment the draft ends. Here a pick is a card: break your lineup into its players, put a price on one, and sell him — before the games, or in the middle of them, while he is out there scoring. The market shuts at the final whistle, and whoever is holding the card then is the one the pool pays.
Not winner-take-all. Your share is what your roster scored against what the whole contest scored — divided to the cent, with nothing left over and nothing taken out. A good afternoon pays even when somebody else had a better one.
Every player you draft counts, so there are no positional minimums and nothing to set before kickoff. The board is ranked by what a player is actually likely to score here — which is not the same order as everybody else's. The buyer pays a 0.25% trading fee on top of the price. The seller keeps every cent of it.
A whole day's slate or a single game — across the NFL, college football, baseball and golf. The board says how many games, how many seats and when entry closes.
Snake order against the real roster for the games you picked. Every player you take counts: there are no lineup slots, no bench and no positional minimum.
Buy and sell cards before the games and all the way through them, as the price moves: scores, plays and stat lines from a live feed, once a minute, and a ticker that calls every scoring play, every milestone and every lead change. At the final whistle the gold lock goes on while the scores are confirmed and the pool is paid.
When the last game is final the pool divides itself, pro rata, to whoever holds each pick. Nobody has to be watching for it to happen.
DraftKings Classic, with the top of the card paid extra. These numbers are read out of the scorer when this page loads, so they cannot drift from what a contest actually pays.
We answer here, not by email, so the thread stays with your account.
Everything you have asked, and what we said back.
What other drafters see when you take a seat.
The address you sign in with, and the password on it.
Nothing here is real money yet.
Everything that has moved your balance.
Limits you set on yourself. They take effect immediately and loosening one takes a day.